It’s time to organize ourselves into combat order and take turns discussing combat rules and their alternatives.
In this episode, we look at how create compelling factions and how to use them effectively at your table.
There’s a game designer inside all GMs, but everyone needs a little help sometimes. Here are our best practices for making house rules!
Signing a deal with the devil can’t be that bad, right? Enjoy our discussion about warlock patrons, abilities, and character concepts!