This week’s episode is an interview with graphic designer and magic item creator Griffin Macaulay.
This episode we dive into experience systems, level ranges, and how to best allow the players to progress.
We dig into how to create post-apocalyptic worlds and ways to build adventures in worlds altered by cataclysms.
There’s a game designer inside all GMs, but everyone needs a little help sometimes. Here are our best practices for making house rules!