It’s time to organize ourselves into combat order and take turns discussing combat rules and their alternatives.
There’s a game designer inside all GMs, but everyone needs a little help sometimes. Here are our best practices for making house rules!
This episode is all about the origins of D&D and the moral panic surrounding the game in the 1980s.
How do we, as Dungeon Masters, convey the tone we want? How do we use music and sound effects to create the perfect atmosphere for our games?