It’s time to organize ourselves into combat order and take turns discussing combat rules and their alternatives.
There’s a game designer inside all GMs, but everyone needs a little help sometimes. Here are our best practices for making house rules!
Signing a deal with the devil can’t be that bad, right? Enjoy our discussion about warlock patrons, abilities, and character concepts!
From dice rolls, to random tables, to the players themselves, unpredictability is a huge part of role-playing games.